Bare hands
Wood, stone and fiber
Nothing. This is the tutorial, and it lasts about ten minutes.
Goal
A workbench standing on the ground.
0 / 7 done
Checked22 October 2026build ca54ab855359
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Wood, stone and fiber
Nothing. This is the tutorial, and it lasts about ten minutes.
Goal
A workbench standing on the ground.
0 / 7 done
Stone tools
Copper becomes minable, and dying stops being a walk back to the start.
Goal
A stone axe, a stone pickaxe, and a lit campfire you have sat at.
0 / 7 done
Copper, tin and bronze
Iron ore and bog iron, which is everything after this.
Goal
A bronze pickaxe in your hand.
0 / 9 done
Iron, steel and repair
Buildings that stay repaired, armour that matters, and the pickaxe that can touch a meteorite.
Goal
A steel pickaxe and an anvil you can walk to.
0 / 7 done
Star Iron
The top of the tool ladder, and not much else — this camp is for people who want the last rung.
Goal
A masterwork Star Iron pickaxe.
0 / 4 done
Sitting (Z) sets your respawn. Without it, death sends you back to where you first spawned.
Bare hands work, but slowly, and slow gathering is how the first night runs out.
Being Hungry stops health regeneration entirely. That is what kills new characters, not wolves.
Fire and a roof both speed healing while you rest.
Chests are public. Anyone in reach can empty one.
And one thing it does not
A house. Walls are for keeping chests private and for the roof bonus while you rest. Neither is worth dying of hunger over on day one.
One log gives one plank by hand and four at a workbench. Every minute spent splitting logs by hand after you own a bench is a minute of wood thrown away.
A campfire is four stone chunks and three logs. Walking back from the spawn point because you never sat at one costs far more than that.
Copper lasts sixty uses — fewer than stone. Go stone to bronze directly unless you are stuck for tin.
Storage chests are public to anyone in reach, and windows do not stop hands. A metal chest or a closed door inside walls does.
An empty bar slows your swings but never stops gathering. Walking away is what wastes the trip.
Hungry does two things: stamina returns slower, and health regeneration stops. Any bite fixes it.
Removing a support collapses everything resting on it. Disassemble from the top down, and recover half the materials instead of a quarter.
“BITE” when fishing and “Tin retained” when panning are audio cues first. With sound off, watch the float and the pan rather than the corner of the screen.
| # | Step | What it is for |
|---|---|---|
| 01 | A short tutorial | An intro card. Skip one step with V, or the whole thing with X. |
| 02 | Walking | W, A, S, D, and Shift to sprint. |
| 03 | Camera | Click the world and move the mouse. Hold Alt to get your cursor back. |
| 04 | Collect some supplies | A tree, a rock and a fiber plant: wood, stone and fiber. |
| 05 | Make a plank | Crafting (C), by hand. |
| 06 | Open your pack | I. This is where Equip, Eat and Sharpen live. |
| 07 | Open the map | M, including the World view. |
| 08 | Open Build | B. Everything you place comes from here. |
| 09 | Open settings | O: controls, zoom, glyph size, sound. |
| 10 | Choose a goal | Journal (J). Pin one to keep its steps on screen. |
| 11 | Open Help | H. The Field guide, and where the tutorial can be replayed. |